Wednesday, March 31, 2010

First two sessions

I still seem to be learning the system of storytelling much to the loss of my players attention. The first session had too little player choice and cliche aggressors. The second session had too little player choice and I spent too much time dominating their session with talking and setting things up. Next session I plan on having us jump straight into the action with the use of storyteller updates in which I email out downtime reading instructions that the characters will have to accomplish out of game to familiarize themselves with Garou society and action options. This will have them prepped at the beginning of a session and ready to play.

This next session I plan on having them raid and destroy a fomori drug depot that also works as the face of a Marijuana Protest Group. I will have them break into two groups. Instead of hiding information I will give them as much of it as possible.

There is a full video surviellance system at the 3 story building that one group will have to disable while another disables the alarm system.

There never seem to be more than 10 people in the building at one time, but often people exit the building that didn't enter or people who enter and don't leave.

Believe there to be vital information stored on computer harddrives.

If I give them all the info, then they won't think I'm handing out surprises just twists.

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